It seems like the only ingredients which increase eco density are the ingredients which move the Soil Type (Gravel, Dirt, Sand and Clay). In this way, you can discover all the solutions to the 49 mushroom types and they become memorised to you as a playerįrom the changelog: Growth mixtures with an eco density greater than 3% are unlikely to achieve fruiting. If you take it out as a hard typed, you can trade it (more easily)Īnd you can put it into a fungus farm and know what it will output, the yield will also be higher Now when you take it out, you can still take it out as a custom mixture The white box will change to say "Toadskin Mushroom Growth Medium" Now, when you try and make a mixture that is within the correct range for that mushroom type Then you will tick it off as a known solution If your right, and your mixture grows that type of mushroom You can put this into a fungus farm and try and grow any kind of mushroom you want The white box shows as Custom Growth MediumĪnd when you pull it out, its an unknown medium So if you just randomly make some compost mixture So i am happy to 'reveal' a few things about compost Starting a batch of Growth Medium takes 100 Compost. It is yet unknown between which limits these values can vary, but the differences can be big. Starting a batch of growth medium will randomize nutrient values and soil type. The aim is to match the ecology of the medium as closely as possible to the ecology of the mushroom type you want to grow. It is unknown yet whether this is consistent for everyone or avatar-dependent. The Compost Mixer works like a Paint Lab, where each db of ingredient gives you 10 clicks, and any remaining ingredient gets left in the Mixer for subsequent batches.Įach ingredient moves the designated value(s) up or down by a different amount. 200 Treated Boards - Rotproof, Rigid, Black ?.This building becomes available after you have learned the Fungiculture 1 skill.
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